Video-MME
Harbor adapterVideo-MME stands for Video Multi-Modal Evaluation.
- Samples
- 2,700
- Released
- 2024
- Scores
- 51
TVBench is a new benchmark specifically created to evaluate temporal understanding in video QA.
$ npm i -g lettokenburn-cli$ ltb bench info tvbench
External harness. No Harbor adapter has been generated for this benchmark yet. `ltb bench info` prints the known links.
Runs happen on your machine with your own subscription; only the score summary is pushed. CLI docs
| Harness | Source | Confidence | Link | |||
|---|---|---|---|---|---|---|
| Seed1.5-VL thinking | 63.6 | N/A | Independent | medium | May 11, 2025 | arxiv.org |
| Qwen2-VL-72B | 52.7 | N/A | Independent | medium | Sep 18, 2024 | arxiv.org |
| LLaVA-Video 72B | 50.0 | N/A | Independent | medium | Oct 3, 2024 | arxiv.org |
| Gemini 1.5 Pro | 47.6 | N/A | Independent | medium | Mar 8, 2024 | arxiv.org |
| LLaVA-Video 7B | 45.6 | N/A | Independent | medium | Oct 3, 2024 | arxiv.org |
| Qwen2-VL-7B | 43.8 | N/A | Independent | medium | Sep 18, 2024 | arxiv.org |
| GPT4o 8 frames | 39.9 | N/A | Independent | medium | Oct 25, 2024 | arxiv.org |
Every number links to where it was published. Low-confidence rows are muted and need per-cell verification.
TVBench is a new benchmark specifically created to evaluate temporal understanding in video QA. We identified three main issues in existing datasets: (i) static information from single frames is often sufficient to solve the tasks (ii) the text of the questions and candidate answers is overly informative, allowing models to answer correctly without relying on any visual input (iii) world knowledge alone can answer many of the questions, making the benchmarks a test of knowledge replication rather than visual reasoning. In addition, we found that open-ended question-answering benchmarks for video understanding suffer from similar issues while the automatic evaluation process with LLMs is unreliable, making it an unsuitable alternative.
We defined 10 temporally challenging tasks that either require repetition counting (Action Count), properties about moving objects (Object Shuffle, Object Count, Moving Direction), temporal localization (Action Localization, Unexpected Action), temporal sequential ordering (Action Sequence, Scene Transition, Egocentric Sequence) and distinguishing between temporally hard Action Antonyms such as "Standing up" and "Sitting down".