FlySearch
Harbor: pendingEvaluating the spatial reasoning capabilities of large Vision-Language Models
- Samples
- N/A
- Released
- 2025
- Scores
- 0
A new benchmark for assessing VLM’s capabilities in real-world video game quality assurance tasks.
$ npm i -g lettokenburn-cli$ ltb bench info videogameqa-bench
External harness. No Harbor adapter has been generated for this benchmark yet. `ltb bench info` prints the known links.
Runs happen on your machine with your own subscription; only the score summary is pushed. CLI docs
No sourced scores recorded yet.
Every number links to where it was published. Low-confidence rows are muted and need per-cell verification.
With video games now generating the highest revenues in the entertainment industry, optimizing game development workflows has become essential for the sector’s sustained growth. Recent advancements in Vision-Language Models (VLMs) offer considerable potential to automate and enhance various aspects of game development, particularly Quality Assurance (QA), which remains one of the industry’s most labor-intensive processes with limited automation options. To accurately evaluate the performance of VLMs in video game QA tasks and determine their effectiveness in handling real-world scenarios, there is a clear need for standardized benchmarks, as existing benchmarks are insufficient to address the specific requirements of this domain. To bridge this gap, we introduce VideoGameQA-Bench, a comprehensive benchmark that covers a wide array of game QA activities, including visual unit testing, visual regression testing, needle-in-a-haystack tasks, glitch detection, and bug report generation for both images and videos of various games. Code and data are available at: https://asgaardlab.github.io/videogameqa-bench/.