Auto86%Harbor: pendingCodingAgentic / Tool Use

AAArena

Agents for Agents Arena

A benchmark comprising 12 authentic adversarial games and 1,920 archived human programs to evaluate AI agents' ability to iteratively refine executable game policies via heuristic learning.

How to run

ltb · aaarena
$ npm i -g lettokenburn-cli
$ ltb bench info aaarena

External harness. No Harbor adapter has been generated for this benchmark yet. `ltb bench info` prints the known links.

Runs happen on your machine with your own subscription; only the score summary is pushed. CLI docs

Scores

7 sourced entries
HarnessSourceConfidenceLink
Opus5.52703.9claude codeIndependentmediumOct 8, 2026arxiv.org
GPT-6 Sol2418.2codexIndependentmediumOct 8, 2026arxiv.org
GLM-5.32359.2codexIndependentmediumOct 8, 2026arxiv.org
DeepSeek V4 Pro2288.2codexIndependentmediumOct 8, 2026arxiv.org
Kimi K32288.2codexIndependentmediumOct 8, 2026arxiv.org
Qwen3.8 Max2288.2codexIndependentmediumOct 8, 2026arxiv.org
LongCat 2.02069.9codexIndependentmediumOct 8, 2026arxiv.org

Every number links to where it was published. Low-confidence rows are muted and need per-cell verification.

Reproduced by the community

All runs
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About

AAArena evaluates Adversarial Heuristic Learning by tasking AI agents with interpreting rules, selecting opponents, and revising code policies across 12 games using a frozen pool of 1,920 human programs.

Performance is measured by rank and Elo against human ladders within fixed match budgets. The strongest configuration achieved rank-1 in 6 of 12 games, highlighting challenges in complex rule understanding.