AgenticBBO-Bench
Harbor: pendingA cross-domain benchmark evaluating LLM agents on five black-box optimization tasks (synthetic, HPO, DB tuning, chip design, molecular) under a unified finite-budget protocol.
- Samples
- N/A
- Released
- 2026
- Scores
- 7
PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
A benchmark of 156 tasks evaluating coding agents on physically verifiable 4D reconstruction from video using Blender scripts.
$ npm i -g lettokenburn-cli$ ltb bench info physcodegym
External harness. No Harbor adapter has been generated for this benchmark yet. `ltb bench info` prints the known links.
Runs happen on your machine with your own subscription; only the score summary is pushed. CLI docs
| Harness | Source | Confidence | Link | |||
|---|---|---|---|---|---|---|
| GPT-6 Astra | 0.7 | codex | Independent | medium | Oct 12, 2026 | arxiv.org |
| GPT-5.6 Sol | 0.6 | codex | Independent | medium | Oct 12, 2026 | arxiv.org |
| DeepSeek V4.1 Flash | 0.5 | claude code | Independent | medium | Oct 12, 2026 | arxiv.org |
| GPT-5.6 Luna | 0.4 | codex | Independent | medium | Oct 12, 2026 | arxiv.org |
| GPT-6 Luna | 0.4 | codex | Independent | medium | Oct 12, 2026 | arxiv.org |
| Claude Sonnet 5 | 0.4 | claude code | Independent | medium | Oct 12, 2026 | arxiv.org |
| Kimi K2.8 | 0.4 | kimi code | Independent | medium | Oct 12, 2026 | arxiv.org |
| Qwen3.8 Flash | 0.3 | claude code | Independent | medium | Oct 12, 2026 | arxiv.org |
| GLM-5.3 Flash | 0.3 | claude code | Independent | medium | Oct 12, 2026 | arxiv.org |
Every number links to where it was published. Low-confidence rows are muted and need per-cell verification.
PhysCodeGym comprises 156 video-to-Blender reconstruction tasks covering rigid-body, liquid, deformable, and wind-driven dynamics. It provides object checklists, event annotations, and physical requirements for systematic evaluation.
Scoring combines rule-based and LLM-based judges across six metrics, including visual fidelity and physical validity via counterfactual checks. Experiments reveal tradeoffs between artifact quality and completion, with agents often failing physical constraints despite high visual scores.