3DVerifierBench
Harbor adapterDVerifierBench Grounding Generative Verification in 3D ContentShuanglin Li, Jiaying Lin, Shuquan Ye.
- Samples
- 2,581
- Released
- 2026
- Scores
- 10
Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?
A suite of 50 dynamic interactive game and web tasks evaluating agents' ability to perceive evolving environments and act under strict temporal constraints using Wall, Paused, and Token clocks.
$ npm i -g lettokenburn-cli$ ltb bench info realtime-bench
External harness. No Harbor adapter has been generated for this benchmark yet. `ltb bench info` prints the known links.
Runs happen on your machine with your own subscription; only the score summary is pushed. CLI docs
| Harness | Source | Confidence | Link | |||
|---|---|---|---|---|---|---|
| GPT-6 Astra | 42.7 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Gemini 3.8 Flash | 27.3 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| GPT-5.6 Sol | 18.0 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Claude Fable 5.1 | 16.0 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Claude Opus 5 | 15.3 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| GPT Realtime 2 | 15.3 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Gemini 3.1 Flash Live | 13.3 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Kimi K3 | 13.3 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Jev 1.13 | 12.0 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| DeepSeek V4.1 Flash | 8.7 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
| Gemini 3.8 Live | 6.0 | N/A | Independent | medium | Oct 15, 2026 | arxiv.org |
Every number links to where it was published. Low-confidence rows are muted and need per-cell verification.
Realtime-Bench comprises 50 carefully curated dynamic tasks in interactive games and web environments where delayed actions directly affect success. It evaluates real-time streaming capabilities across temporal state awareness, adaptive deliberation, and time-aware action selection.
Scoring uses Success Rate and Pass^3 (consistency across three trials) under Wall Clock, Paused Clock, and Token Clock protocols. The best reported success rate is 44%, indicating that real-time interaction remains a significant challenge for frontier models.